VMU Vision (c) 2000 by Alessandro Sanasi ---------- ----------------------------- This is a completely fan-made game. I do not work for, nor am I affiliated with SEGA. Please do not try to de-compile the game, modify it and/or use any of its code in your own programs (my programming style is so chaotic that you probably wouldn't succeed with it anyway, but just in case). If you really want to know how I solved a particular problem, feel free to e-mail me at tyro@deco.franken.de (responses might take a little while, though). How to play: ------------ The goal of the game is to remove all game chips from the playfield by jumping over them horizontally, vertically or diagonally, before the time is up. You move the selection with the D-pad, select a game chip / target field for a jump with button A, and toggle the sound with button B. You can only jump over one game chip at a time, and can't move over empty fields. The level is won when all game chips except one have been removed from the playfield. If more than one game chip remains before the time is up, or if you can't make any more jumps, then the level is lost. For every level that you have solved you will receive one credit, and for every level that you loose one credit will be taken away. If you don't have any more credits left, the game ends. There are 32 different puzzles that wait to be solved. Though this one may not be as advanced as my "Pacman" game (I wrote it in only three days), I'm sure that those who like puzzle games will enjoy this one as well. Have fun playing! ;)